Screenshots & Media
Genre(s) | VR |
Platform(s) | Oculus Quest 2 |
Release Date/Year | – |
Summary | Open-World Prototype using the IP of TMNT. We were contracted as outsourcers by Cortopia. |
Features & Highlights | Use of an occlusion culling of dynamic GameObjects with the use of object pooling. |
Development Tools & Technologies | Unity as game engine. |
Role(s) & Contribution(s) | Support programmer. – Object Pooling for handling multiple enemies in the city. – Movement game mechanics. |
Link(s) | – |
Awards & Recognitions | – |
Future Update(s) & Plan(s) | – |
Credits | – |