Screenshots & Media













Genre(s) | VR Simulation |
Platform(s) | HTC Vice |
Release Date/Year | 2019 |
Studio | Sommerset I+D+I |
Summary | VR simulation developed for training Ground Operators |
Features & Highlights | A visual tool was created for designers to define the movement patterns that the Ground Operators had to do to the pilot of the simulation. The patterns were also serialized on XML format in case designers wanted to tweak the patterns outside the game engine. |
Development Tools & Technologies | The application was developed using Unity as the game engine and the HTC Vive as the VR device. |
Role(s) & Contribution(s) | I was the programmer of the project, I was responsible for integrating SteamVR into the application and creating the pattern recognition algorithm and visual tools. |
Link(s) | – |
Awards & Recognitions | – |
Future Update(s) & Plan(s) | – |
Credits | Project Manager: Luis Plieglo Texturizer: Jesus Gerardo Marquez Resendiz 3D Modeler: Daniel Toledo Perez Programmer: Alejandro Perez Cruz |